![]() The second question is what is the rubric for Sony's response here? Are they actively making a check against Wololo's claims and then pulling the titles in question or just doing so preemptively? It's admirable that Sony is being vigilant about maintaining the security of their new platform, but I hope they have coherent and clear processes in place for identifying and removing games from PSN and not doing so just because a group of hackers brags about it. This brings to mind a broader question (or two, actually): what kind of vetting is Sony doing for outgoing software in the wake of the revelation of the VHBL exploit? Every day that these games are unavailable, it's less coin for Sony and the devs (maybe less relevant for Hot Shots and Motorstorm which are both much older titles "suspended" by Sony). While Wololo claims that the exploit found in Super Collapse 3 doesn't allow users to play pirated games, it was certainly enough to Sony to take notice. It only took 24 hours after the game's release on PSN for the hackers at Wololo to announce that they'd successfully exploited Super Collapse 3 to worth with VHBL, and just like that, Sony pulled the game from PSN. Buy strategic items in the Shop, take a chance in the Casino or try your luck in one of the seven Quick Play game modes. The GameHouse-developed puzzler is potentially the latest title targeted by the PS Vita exploit, Vita Half-Byte Loader (VHBL). Super Collapse 3 is here Discover the world of Super Collapse 3 in the game mode Quest, where each level contains a unique challenge. ![]()
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